REEL BREAKDOWN
This is a test environment that i did to show set decorating ability. I built everything from life. It is supposed to be an idealized version of my art studio. Would that the real thing was that nice! The messy table is a pretty good approximation of what the table in my art studio looked like at the time.
Because I am working from my home machine, without a render farm, I’ve kept the models fairly low res and I also kept the textures to a minimum for the same reason. I did the lighting as well as the camera animation. I kept the camera animation rather simple mainly so that it wouldn’t draw attention away from the set.
The Concord Coach was a self-assigned modeling project. Of course, it was built to real world scale. I shrunk it down so that I could use it as a tabletop ornament for the set deco scene.
The Burningman and Obelisk I built as a proof of concept to help the Pavilion Designer see his design in 3D. Again, built to real-world scale and shrunk down.
I did lots of different types of work on Pirates including mast replacements and multiple creature render shots. In this shot I lit and rendered this guy.
For this shot I built the lifeboats and davits and most of the structures on the top deck.
For this sequence on MI 3 I did a bunch of stitching of HDR images into very large textures which were then projected onto geometry to create a virtual city. I also TD’d a number of shots.
More “virtual” Shanghai creation.
For Chicken Little I did depth grading and 3D compositing.
For the Mask 2 I photomodeled the car using ILM’s proprietary Zeno software.
For Lemony Snicket’s Series of Unfortunate Events I built the train and Tatra car
For Van Helsing I built a very comprehensive and large set extension and digital environment
For Star Wars Episode III I built the clone fighter
For Tears of the Sun I built the FA-18 fighter
For Gangs of New York I built the Brooklyn Bridge
For The Majestic I built the Mercedes-Benz and the bridge
For Star Wars Episode I, I built numerous set extensions and all digital environments and the Destroyer Droid. I also served as the Location Matchmove Supervisor.